Deadheads is a next-generation mobile FPS set in a stunning Sci-Fi universe, built with the Cmune platform. It delivers fun real-time multiplayer, a cutting edge graphics pipeline and social competitive eSports features.

Starting life as a small skunkworks project, Deadheads evolved into a ‘AAA for touch’ experience with multiple game modes, dozens of weapons & characters and a card-based progression & trading economy.

As Lead Designer & Producer I worked on everything from UI, UX & system design, virtual economy design, branding, creative direction to technical specifications. All while managing a team of developers and artists.

Built with Unity 5.