While Lead Designer at Cmune, I was a chief stakeholder in our flagship products including Deadheads, PAYDAY: Crime War, UberStrike & The Cmune Platform.

The Cmune Platform is a real-time 3D technology stack comprised of clients built with Unity, real-time networking powered by Photon and a proprietary real-time backend including telemetry, data persistence and data management.

I also worked on various ad hoc projects from branding to pitching to setting up offices in new countries. In 2015, I completed a re-brand of the company inspired by 3D transform tools, illustrating platonic solids as iconography and the spirit of play.

Based in Hong Kong & Beijing, with representation in San Francisco, Cmune is backed by Atomico, DCM and Starbreeze – as well as a dozen mobile & gaming industry veterans.

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